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CGI Filmmaking: The Creation of Ghost Warrior

SpinQuad Specials! - Order CGI Filmmaking: The Creation of Ghost Warrior, and get 35% off of the retail price ($49.95) or $32.47 and if you are in the continental US, we will ship the book to you for free!  Order Here! - Temp. OUT OF STOCK!

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Title: CGI Filmmaking: The Creation of Ghost Warrior
Software Version(s): LightWave 7.5 & 8
Now accepting orders here
Author: Timothy Albee


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Background
"One person, two computers, six months... twenty-two minutes"

It is my hope that Ghost Warrior opens the doorway for a lot of other filmmakers. It is my hope that it proves that Feature-Quality Animated Films can be made in a reasonable amount of time by small teams of one-or-more dedicated, talented individuals.

Kaze: Ghost Warrior
is an extreme case, to prove a point. And that point is that the technology exists today to allow a single filmmaker, through the medium of CGI (Computer Graphic Imagery,) to do what Industry Professionals accept should take hundreds of people working with a budget of millions of dollars.

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It became clear that this project needed to happen while "shopping" the Script for the Kaze feature film around Hollywood in 1997-1998. Kaze met with high approval and intense interest in meetings with executives from Twentieth Century Fox, Sony Pictures, Pressman Films, Stan Winston Studios, Nickelodeon, and Pop.Com, (a now disbanded, On-Line division of Dreamworks.) My business-partner and I were told, with varying levels of directness, that while the script and pre-pre-production imagery we had created to pitch the film were impressive, that it would not be taken seriously until we had at least multiplied the projected budget by a factor of five.

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In the four years since those initial pitches, technology has progressed -- "Moore's Law" has seen the increase of both processor speeds and software efficiency. An experienced, creative filmmaker, with the proper tools at his or her side can now create what it would have taken armies of artists to bring into being, only four short years ago.

This has the possibility for opening the door for many other people who desire to make the films that they, themselves would want to see, were they given the time and the budgets to make them happen. I am talking about more than just those who have already made it into various areas of The Industry -- there are countless others who have the Dreams and the dedication to make films, if only they could just know what it is they need to know. There are those who would change the face of cinema if only they could know that their dreams of making films themselves is something they can achieve.

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The Book:

To make a film that you, personally, would want to watch, and make it to a level of quality that you, personally, would feel good about having paid both time and money to experience.

This simple concept, proven time and time again throughout the history of cinema, has resulted in many of the greatest films ever made. It results in films that are honest, films that are powerful, films not everyone is comfortable watching. And this is a good thing. (The man who tries to please everyone, pleases no one.)

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The Production Environment that we, as Animators, have known has already crumbled. The days of the bidding-wars between the major studios are over, the contracts having long since expired or been rewritten. Animation is no longer the "cash cow" it was once thought to be.

Those who were into Animation merely for the money have moved on, leaving Animation once again to the people who truly love it as a medium!

For Feature Films and Animated Series to be produced by small teams of dedicated, creative, talented individuals would mean that even films directed to a "narrow" audience could be immensely successful! A film costing a few million to produce wouldn't have to make hundreds-of-millions to be a success! The days of a "money-man" making changes to a beautiful story solely to try to broaden its appeal into an area the story has no business being could be at an end!

Because of the power of "consumer end" computers, the locale of where these films are produced is without limits! Animation can be done with "Proxy" models, (low-resolution "stand-ins,") on laptops while animators work in a quiet little café, or in the Australian "Outback," or on a farm in Iowa, -- quite literally anywhere! (See Lightwave 3D Character Animation, Essential Lightwave and the upcoming CGI Short Filmmaking:The Creation of Ghost Warrior for more information.)

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With the proper logistical management, the right, dedicated, creative talent, (because successful projects require more than just getting things done, they require finding the best way of getting things done -- that requires Creativity,) a twenty-two minute short film that is at home amid the best The Industry has created, could be produced in a one-room cabin, (without running water,) on the edge of the Alaska Bush, by one person... using two "consumer grade" computers... in six months... with software and tools within the reach of almost everyone.

How do I know this is possible? Because that is exactly what has been done to create the short film known as Kaze: Ghost Warrior.

And yet... just creating the film does not go far enough. It is easy to assume some kind of "special nature" within those who live their dreams that one must somehow be lacking. There are only two secrets: "Do something toward your goal, each and every day," and "Know where to find the answers you need, to get done what you need to get done."

Essential Lightwave packages the practical knowledge of having had years of production experience with LightWave 3D.

Lightwave 3D Character Animation illuminates the path to understanding what defines Feature Quality Character Animation, and how to achieve those results yourself.

CGI Short Filmmaking: The Creation of Ghost Warrior. Shows you how to put it all together. Work-arounds, discoveries and solutions, everything integral to managing the creation of Ghost Warrior is discussed in clear, concise detail.

Filmmaking should be the domain of every dedicated person who dreams to "dream aloud..."

Timothy Albee -- Goldstream Valley, Alaska


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