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Linux Development

Excellent Read, July 27, 2001
Reviewer:
Douglas Linder (see more about me) from Australia
To start with, let me just say; I'm a second year electrical
engineering / computer science uni student. In Australia. =P
This is a great book... read
more here, read
all reviews
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Advanced
Linux 3D Graphics Programming
by Norman Lin
ISBN 1-55622-853-8
Price: 59.95
Advanced Linux 3D Graphics
Programming builds upon the foundation set in Norman Lin’s Linux
3D Graphics Programming. This second volume provides programmers
who are experienced in both Linux and fundamental 3D graphics
concepts with a well-rounded perspective on 3D theory and practice
within the context of programming larger interactive 3D applications.
Lin’s primary goal is to provide a solid understanding of the
concepts involved in interactive 3D graphics programming in
order to enable the reader to write 3D programs, libraries,
and games, and to analyze and understand others’ 3D code. By
focusing on more than just hard-core 3D algorithms, and by providing
detailed information on equally important issues such as 3D
modeling, world editing, digital sound, and collision detection,
Lin gives the reader sufficient information to program and populate
complete 3D worlds under Linux.

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Linux
3D Graphics Programming
by Norman Lin
ISBN 1-55622-723-X
Price: 59.95
The Linux operating
system has experienced tremendous growth in recent years because
of its open standards, stability, and low cost. The wide acceptance
of Linux combined with the increasing availability of 3D hardware
and 3D software for Linux have made 3D graphics programming
under this operating system an exciting reality.
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