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Programming Game AI by Example
- Resource Page
 


Demos and projects found in the book:

Binaries (2.7 MB)
Updated Source Code (6 MB)


Programming Game AI by Example
by Mat Buckland
ISBN 1-55622-078-2
Price: 49.95

“…stands out from the pack by providing industrial-strength solutions to difficult problems, like steering and goal-oriented behavior. Mat guides the reader toward building a foundation robust enough for real games. This book is a must-have for anyone new to the field, and has tips for the seasoned professional as well. I wish I [had] read it eight years ago!”
    
 Jeff Orkin
     AI architect, Monolith Productions, No One Lives Forever 2 and F.E.A.R.

“…a nice combination of a lot of really useful information, put together in a way that doesn’t make my brain leak.”
     
Gareth Lewis
     Project leader, Lionhead Studios, Black & White 2


Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.

Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

Mat Buckland is a freelance programmer and writer. He became interested in AI when he coded Waddington’s Monopoly for the ZX Spectrum way back in the ’80s, and over the years his passion for making computers “think” has never faded. He is the author of the book AI Techniques for Game Programming and the founder of ai-junkie.com, a popular web site that specializes in AI tutorials. He is also a member of the AI Interface Standards Committee and co-hosts the AI round table at the European Game Developers Conference.




 


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Last Modified: Monday, 10-Mar-2008 10:03:49 EDT by Wordware Publishing, Inc.