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Wireless
Game Development in C/C++ with BREW
by Ralph
Barbagallo
ISBN
1-55622-905-4
Updates:
None, at this time.
Book
Files:
Download
All Book Files Here
Designed for game programmers interested in
developing mobile phone applications, Wireless Game
Development in C/C++ with BREW™ uses QUALCOMM®’s
BREW development environment to illustrate a variety of
techniques in the field of wireless phone games. From
the basics of the BREW SDK™ and bitmap graphics to
wireless networking and applet distribution, this book
takes you through the fundamentals of the API, including
graphics, sound, and input, and brings it all together
with a complete example of a working game.
- Capitalize on the popularity
of programmable mobile phones by developing your own
game.
- Explore how to use
the BREW SDK™ to apply existing game development
techniques to mobile gaming.
- Discover how to incorporate
text, menus, and dialogs into a graphical user interface.
- Understand the
process for having your application receive the TRUE
BREW™ designation.
- Learn various techniques
for optimizing your code.
- The companion files
can be downloaded from www.wordware.com/brew. These
include all the source code, the Mappy tile map editor,
and a demo of Cosmigo Pro Motion.

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