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Wireless Game Development in C/C++ with Brew
 

Wireless Game Development in C/C++ with BREW
by Ralph Barbagallo

ISBN 1-55622-905-4

 

Updates:
None, at this time.

Book Files:
Download All Book Files Here

 

 


Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREW™ uses QUALCOMM®’s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDK™ and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game.

  • Capitalize on the popularity of programmable mobile phones by developing your own game.
  • Explore how to use the BREW SDK™ to apply existing game development techniques to mobile gaming.
  • Discover how to incorporate text, menus, and dialogs into a graphical user interface.
  • Understand the process for having your application receive the TRUE BREW™ designation.
  • Learn various techniques for optimizing your code.
  • The companion files can be downloaded from www.wordware.com/brew. These include all the source code, the Mappy tile map editor, and a demo of Cosmigo Pro Motion.

 


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Last Modified: Thursday, 21-Sep-2006 14:29:48 EDT by Wordware Publishing, Inc.