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Learn Vertex and Pixel
Shader Programming with DirectX 9

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Learn Vertex and Pixel Shader Programming with DirectX 9 
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Learn Vertex and Pixel Shader Programming with DirectX 9
by James C. Leiterman
ISBN 1-55622-287-4

Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable vertex and pixel shaders come in. Learn Vertex and Pixel Shader Programming with DirectX 9 shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9 and covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces.

  • Find out about the valid vertex shader and pixel shader instruction sets.
  • Learn how branching and branchless code can be used for flow control.
  • Understand the vertex shader instructions that support matrices.
  • Discover how to use quaternions to accurately represent rotating objects.
  • Use texturing with both vertex and pixel shaders, including bump mapping.

James C. Leiterman is a senior computer engineer who has been developing hardware and software professionally since 1978 and programming video and computer games for 18 years. He has worked for several game companies including LucasArts, Atari, a casino gaming company, and three online game companies, shipping nine computer games, and is also the author of Vector Game Math Processors. He lives in Los Angeles, California.



 


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Last Modified: Thursday, 11-Jan-2007 14:06:25 EST by Wordware Publishing, Inc.